Naruto: Rebirth of Nations

Naruto: Rebirth of Nations

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» Stat System
June 11th 2017, 1:07 pm by Admin


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 Stat System

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Admin
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Join date : 2016-05-09

PostSubject: Stat System   June 11th 2017, 1:07 pm

Stat System

Here on "Rebirth of Nations" a Stat System has been established to determine the bodies overall capabilities, distribution of stats into one of the eight areas ensures that no two shinobi will be the same regardless of rank.


  • E Rank | 100
  • D Rank | 200
  • C Rank | 350
  • B Rank | 500
  • A Rank | 750
  • S Rank | 900


Strength (STR)Arm

  • Lifting Maximum | 25 STR stats = 25 lbs

Leg

  • Jump Height | 25 STR Stats = 3 meters



Alternatively thought of as "Physical Might", the Strength stat governs the capabilities of a users muscle output when performing acts such as: Punching and Lifting, and Kicking and Jumping. The higher the value that this stat is the more weight that can be carried, and the more damage that can be dished out.

  • Weight | 10% over a users max weight requires the use of two hands. 11% - 20% over and the users stamina is reduced by the difference (I. E. 12% over then 12% is removed from stamina). 21% - 30% over and the user must stay still (Stamina reduction is 1.5). Anything over 30% can not be lifted alone.


Endurance (END)

  • Blunt | 100% of END stat vs Damage
  • Slicing | 75% of END stat vs Damage
  • Pierce | 50% of END stat vs Damage
  • Poison | 25% of END stat vs Damage



Alternatively thought of as "Damage Resistance", the Endurance stat governs the bodies capability of suppressing the strength of an incoming attack in one of three forms: Physical based, Chakra based, and Poison based. The higher the value that this stat is the more resilient the body becomes.

  • Endurance Reduction | A users Endurance is subtracted from any Strength stat, if their is a remainder after the calculations then that is subtracted from the user's overall health.


Speed (SPD) Leg

  • Run Speed | 25 SPD stat = 2 m/s

Arm

  • Item Throwing Speed | 25% of STR stat + SPD stat | 25 stats = 3 m/s



Alternatively thought of as the "Rate of Movement", the Speed stat governs the bodies ability to not only move from one location to another (Legs), but also its ability to strike freehand and from a distance with items (Arms). The higher the value that this stat is the more efficient and less able to be perceived the body becomes.

Perception (PCN) Perception

  • Large Object Awareness | 100% of PCN stats = 1 L. O.
  • Small Object Awareness | 75% of PCN stat | 25 stats = 1 S. O.
  • Hidden Object Awareness | 50% of PCN stat | 25 stats = 1 H. O.

Reaction

  • Evade | 25% of PCN stat + SPD stat
  • Block | 25% of PCN stat + END stat
  • Parry | 25% of PCN stat + STR stat



Alternatively thought of as "Viewing Capabilities", the Perception stat governs the bodies ability to become aware and/or track objects both seen and unseen, and as a result of being seen the body has a chance to react. The higher the value that this stat is the less likely one is to be caught off guard.

  • Perception vs Reaction | In order to react to an incoming threat the user must be able to perceive it.
  • Large Objects | Two Handed Weapons, House/Boulder sized objects and up, etc...
  • Small Objects | One Handed Weapons, Fuma Shuriken/Tanto, fists, etc...
  • Hidden Objects | Palm size Weapons, Kunai/Shuriken/Senbon, etc...


SealsSeal Mastery

  • HandSeal Creation | 25 HSC stat = 1 hs/s



Alternatively thought of as "Knowledge of Seals", the Seals stat governs the bodies ability to accurately and efficiently complete an array of hand seals, in addition to being able to write complex seal arrays. The higher the value that this stat is the more techniques that can be cast.

Chakra (CHA)

  • Spiritual Energy | 25% of CHA stat
  • Chakra Pool | 50% of STA + CHA stat



Alternatively thought of as "Spiritual Energy", the Chakra stat governs the bodies overall chakra pool and the potency of techniques that use spiritual energy. The higher the value that this stat is the more chakra a body can hold and the stronger techniques become.

  • Spiritual Energy | This stat can be added to any applicable technique to increase its potency as far as Strength or Speed.


Stamina (STA)

  • Physical Energy | 25% of STA stat
  • Stamina Pool | 50% of CHA + STA stat



Alternatively thought of as "Physical Energy", the Stamina stat governs the bodies overall stamina pool and the potency of techniques that use physical energy. The higher the value that this stat is the more stamina a body has and the longer a user can stay in battle.

  • Physical Energy | This stat can be added to any applicable technique to increase its potency as far as Endurance or Strength or Speed.


Health

  • Health | 50% of CHA + 50% of STA



Health is not a stat, but moreso a gauge consisting of the bodies Spiritual and Physical energies that determines the amount of damage that can be taken after before death occurs.


  • 0-100 = Light Bruise (No Damage) (Push Back = N/A)
  • 150-250 = Mild Bruise (Numb Effect 10% Stat reduction) (Push Back = 10 M)
  • 300-400 = Moderate Bruise (Nerve Damage 30% Stat Reduction) (Push Back = 20 M)
  • 450-550 = Serious Bruise (Nerve Damage - Inability to Move Limb 2 Posts) (Push Back = 30 M)
  • 600-700 = Extremely Serious Bruise (Broken Bone)
  • 750-850 = Critical Bruise (Shattered Bone)
  • 900-1,000 = (Cell Death)
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